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Mutants and Masterminds Villain: Victor Kane

  • Writer: Nick Shepley
    Nick Shepley
  • May 4, 2023
  • 3 min read

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Name: Victor Kane

Age: 46

Height: 6'1"

Weight: 190 lbs

Hair: Black, greying at the temples

Eyes: Dark brown


Mutants and Masterminds Villain Background

Mutants and Masterminds villain Victor Kane was born into a wealthy family in Nova City, his father was a successful businessman and his mother was a socialite.


From a young age, Victor showed an aptitude for science and technology, and he quickly excelled in school. He went on to study at some of the top universities in the country, where he continued to hone his skills.


However, Victor's life took a tragic turn when his younger brother Samuel Kane vanished for two years, and returned, emaciated and silent at the family's mansion, distraught Victor and his parents having no knowledge of what had happened to him.


Samuel's condition rapidly deteriorated, and he was eventually committed to a mental institution.


Victor spent years trying to help his brother, but ultimately was unable to prevent him from slipping into insanity.


Victor eventually founded his own company, Kane Industries, and quickly became one of the most successful and influential businessmen in Nova City.


However, he was not content to simply rest on his laurels and continued to innovate and push the boundaries of science and technology.


It was during this time that Victor's psychic powers began to manifest. He found that he had the ability to read minds, influence others' thoughts and even move objects with his mind. At first, Victor kept his abilities a secret, fearing that they would be seen as a threat to his reputation and career.


However, as Victor became more comfortable with his powers, he began to use them to aid his business ventures and to help those in need. It was during this time that he met and fell in love with a woman named Julia, who also had psychic abilities.


Together, Victor and Julia had a daughter, Anastasia, who also inherited their psychic powers. Victor saw this as an opportunity to train his daughter to become a superhero, believing that she could use her abilities to make the world a better place.


However, Victor's life was not without its struggles. His brother Samuel, now known as Straightjacket, had become one of Midnight City's most notorious villains, causing chaos and destruction wherever he went.


Victor often found himself torn between his love for his brother and his duty to protect Midnight city, where his family also had major business and political connections.


Despite these challenges, Victor continued to work tirelessly to make Nova City a safer and more prosperous place.


He used his wealth and influence to fund research into new technologies and to support charities and organizations that worked towards his vision of a better world.


Ultimately, Victor's legacy would be one of innovation,, and determination, but also combined with a unique ruthlessness and a determination to see the Kane family dominate.



Name: Victor Kane Power Level 10


Abilities:


  • Strength: 2

  • Stamina: 3

  • Agility: 3

  • Dexterity: 3

  • Fighting: 6

  • Intellect: 6

  • Awareness: 4

  • Presence: 4

Skills:


  • Deception: 8 (+12)

  • Expertise (Business): 6 (+12)

  • Expertise (Science): 6 (+12)

  • Insight: 6 (+10)

  • Intimidation: 4 (+8)

  • Investigation: 4 (+10)

  • Perception: 4 (+8)

  • Persuasion: 8 (+12)

  • Stealth: 4 (+7)

  • Technology: 8 (+14)

Powers:


  • Mind Control: 8 (Range: Perception; Extras: Area [Burst], Selective; Flaws: Limited to those with weak minds)

  • Telepathy: 6 (Range: Perception; Extras: Area [Burst], Selective)

  • Enhanced Will: 6 (Extras: Impervious)

  • Mental Shield: 6 (Immunity: Mental Effects, Flaws: Limited to half effect)

Advantages:


  • Benefit (Wealth 3)

  • Connected

  • Contacts

  • Well-Informed

  • Inventor

  • Skill Mastery (Technology)

  • Skill Mastery (Expertise: Science)

Offense:


  • Initiative: +3

  • Unarmed: +6 (Close, Damage 2)

  • Mind Control: Perception Range (Perception, Will DC 18)

Defence:


  • Dodge: 8

  • Parry: 8

  • Toughness: 3

  • Fortitude: 6

  • Will: 10 (Impervious 3)


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